PC

  News 
  Reviews
  Previews
  Hardware
  Interviews
  All Features

Areas

  3DS
  Android
  iPad
  iPhone
  Mac
  PC
  PlayStation 3
  PlayStation 4
  Switch
  Vita
  Wii U
  Xbox 360
  Xbox One
  Media
  Archives
  Search
  Contests

 

Sea Dogs

Score: 80%
ESRB: Teen
Publisher: Bethesda Softworks
Developer: Akella
Media: CD/1
Players: 1
Genre: RPG/ Adventure

Graphics & Sound:

For the most part, Sea Dogs is a gorgeous game. Sailing on the high seas has never looked so good, with fantastic translucent water, detailed ships, and a real feel of the seas. You can almost smell the salty air as you sail around the Archipelago. The roll of the waves, the pitch of the boats, the whole ambiance of the game is conveyed perfectly in the graphics when you’re in the ocean. It’s a fantastic job, enthralling and impressing.

The towns are another matter; bland-looking, with repetitive characters and dull buildings, the various locations that you go to will fail to impress. From a gameplay standpoint, it could have been done with menus without losing much gameplay at all -- wandering around town is amusing at first, but irritating in the end. Fortunately, there’s a lot more game at sea than in town.

The sound is solid as well. The music is superb, with just the right level of orchestral music to keep it from being overbearing. It works great, and you’ll certainly enjoy it while you play. The sound effects are good, if not quite “gritty” enough for me, but that’s just a personal preference. Hearing your cannons fire (or, worse, hearing your enemy’s cannons fire) is a wonderful thing. There’s almost no voice acting in the game, only during important scenes and the occasional order, but what’s there is solid.


Gameplay:

Unfortunately, Sea Dogs is a little spottier when it comes to gameplay. While better than any of its brethren, and an enjoyable game, it’s also damn frustrating.

People like me remember Sid Meier’s Pirates! extremely fondly. I use to run it on an old XT box for hours, sailing the oceans for hours on end. And I enjoyed Pirates! Gold on my 486/33. There was something enticing about the mix of role-playing, adventure, and action that just clicked with me -- and, judging from the fan sites, a lot of other people as well.

Over the years, people have attempted to recapture that charm of sailing the seas. There was Cutthroats recently, which got too bogged down in the details. And now we have Sea Dogs. It takes the other route, and ends up being a little light.

You are Nicolas, recently removed from a Spanish prison to be a slave. The game starts post-escape, with a weak ship and little money. You start at an English port where you can get a letter of marque to stay on England’s good side. One of the great things about Sea Dogs is that you’re not required to do that -- you can sail for the English, the French, as a Pirate, or even under the Spanish. Each of the four “countries” reacts differently, asks you to do different things, and presents a different experience.

Much of the actual game is spent sailing between islands. You’re generally given notification of the existence of new islands which are added to your map. Sailing between two distant places is handled on a map, with “random encounters” interrupting your sailing.

There’s a lot of things to do in Sea Dogs. Besides being an errand-boy for whatever country you ally yourself to, you can run goods between ports, steal goods from other runners, and sail a wide variety of ships. Battles are entertaining and gorgeous, with four different types of shot that you can use and the ability to board the enemy ships. That’s not to say it’s easy, but it sure is fun. As you play, Nicolas gains experience, which allows him to control bigger and better ships. He also has a multitude of skills that you can put points into. Any weak spots can be covered by hired crew which raises your stats for a monthly fee.

Part of the game’s charm is the combination of all of these genres, and while each aspect -- the trading, the combat, and the “role-playing” -- is not particularly strong on its own, the combination of all three makes for an entertaining time. Often frustrating, yes, but entertaining nonetheless.


Difficulty:

Continuing the recent trend of difficult games, Sea Dogs is decidedly non-trivial when it comes to challenge. Part of it is artificial, which is Not Fun. Being challenged by ships ten times your size when you’re running goods at the beginning of the game isn’t fun or entertaining, and you’ll soon learn to dread going out to sea. Once you’ve built up a decent ship (or fleet), it’s a lot more fun to go out and do some damage on the high seas; but until that point, the game can be madly frustrating.

Game Mechanics:

For the most part, Sea Dogs’ mechanics are solid. An excellent, if concise, instruction book informs you on pretty much everything you need to know about the game; most of the core conceits are easy enough to understand. There are a few nagging problems, though, mostly having to deal with multiples. Why can’t you auto-target any ship you like? Why doesn’t the game keep track of certain things, such as profit or who controls what ship? Perhaps it’s for realism, but much of the game isn’t particularly realistic to begin with. The menus are easy enough to navigate, and the addition of a Quick Save/Load combo is wonderful for when you dare to leave a town and try to hustle to another place.

While it has its problems, Sea Dogs is an engrossing romp through the world of a fictional Caribbean. It may be hard as hell at times, and it may have a few nagging issues, but it’s the best game in the genre since the seminal Pirates! Anyone looking for an updated fix of swashbuckling action should look no further.


-Sunfall to-Ennien, GameVortex Communications
AKA Phil Bordelon

Minimum System Requirements:



P2 233, 64MB RAM, 3D accelerator, 650MB HD Space, Win9x/2K
 

Test System:



AMD K6-III 450 running Windows 98, 256 MB RAM, 6X/24X DVD-ROM, Sound Blaster Live!, Creative Labs TNT2 Ultra w/32 MB RAM

Windows Pac-Man: Adventures in Time Windows Uprising 2: Lead and Destroy

 
Game Vortex :: PSIllustrated