Rogue Agent looks good, but suffers from blandness. Much of the game is spent traversing similar looking environments with very little change between them. Artistically, level designs are boring and flat. Character models are detailed and look good, but the visual quality of the movie scenes they appear in is really grainy. The quality takes away from the models, resulting in an average looking game. Character models suffer from the same blandness as the environments. With the exception of one or two boss fights, you will see the same three or four foot soldiers throughout your entire adventure. This isn’t the same level of design we were treated to in James Bond 007: Everything or Nothing, and the overall game suffers greatly for it.
Nothing really stands out about the sound as being particularly impressive. The soundtrack has its “Bond” moments, but these are accompanied by generic sounding techno tracks. Unlike previous Bond games, which have a distinct theme running through the entire game, there’s nothing in Rogue Agent to tie everything together. It would be silly to want the Bond flourish for a game featuring a bad guy, but I’m sure something similar could have been cooked up. Voice work is decent and features one element that is worthy of note. Enemies will react vocally to what weapons you’re holding or where you are in an area. If you’re holding a machine gun, they’ll start barking out warnings to each other. This idea can get a little silly when they start yelling out things like “Dual Weapons!” but you have to take the good with the bad. Remarks about your position are also pretty exact, so expect to have all guns pointed at your position once it’s revealed.