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Command & Conquer: Tiberian Sun

Score: 70%
ESRB: Teen
Publisher: Westwood Studios
Developer: Westwood Studios
Media: CD/2
Players: 1 - 8
Genre: Real-Time Strategy/ Online

Graphics & Sound:

Okay, so we’ve waited and we’ve waited, got excited, we’ve waited some more, and finally we got it... oh wait, no we had to wait some more... and finally, voila! I can review it. What in holy God’s name took them this long to produce Command & Conquer: Tiberian Sun!!!!!!! The graphics are truly nothing more than the original with some little perks like high budget staffing for full motion video like James Earl Jones, metallic reflections, nicely animated explosions, and updated digital sound effects. The character unit animations are... well, let’s just say there are not many frames involved in their movements (Can we say Circus Atari, ladies and gents?). The landscaping is nicely textured and the sound is incredibly well orchestrated, however for as long as Westwood made us wait on this one, I expected a great deal more from them.

Gameplay:

Tiberian Sun has absolutely, positively, no difference from the first Command & Conquer, Command & Conquer: Red Alert, Command & Conquer: Retaliation, etc., etc. Tiberian Sun offers smooth mouse scrolling, point-and-click movements, and a nice newly added line of movement which glows to let you know how far, as well as what route your troops are taking to make their presence known in battle.

Difficulty:

As in its forefathers, Tiberian Sun has a gradually increasing skill level. The first couple of missions are far too easy, but then you build your way up to “damn near impossible, so I am gonna kick my computer till it says ouch.” Multiplayer brings forth a dilemma. The GDI is far better than the NOD forces in this one. There seems to have been some miscommunication by programmers on the balance in this latest saga, or maybe I just haven’t met any worthy challengers yet. HA HA.

Game Mechanics:

Command & Conquer: Tiberian Sun is designed as a point-and-click command-style simulation. You may highlight one or box in multiple troops and give your men their death sentence. At the beginning of each mission, you are given a pre-programmed scenario in which you must gather resources, build troops and upgrade facilities as necessary in order for you to accomplish your goal. All battles are controlled by selecting a troop and pointing to what structure or opposing troop that you wish to destroy.

-Sabumnim, GameVortex Communications
AKA Larry Callier

Minimum System Requirements:



P166, 32MB Ram, 16-bit Color Video Card, 4X CD, 200MB Hard Drive
 

Test System:



AMD K6/2 400 mhz, 128MB Ram, 44X CD, Nvidia TNT 2 Graphics Accelerator

Windows Bird Hunter: Wild Wings Edition Windows Corsairs: Conquest at Sea

 
Game Vortex :: PSIllustrated