The level design in
Rogue Trip is better than
Twisted Metal 3, the frame-rate is better than
Twisted Metal 3 (to be fair,
TM3’s graphics are better), and
Rogue Trip has cooler weapons. Once you launch a meteor shower on your opponent, you know this game is no dog. Did I say dog? How about launching a pack of toy poodles at your opponent? You know they’re hot on your heels when you hear them “yipping” behind you (I guess the programmers were big fans of “The Tick”). A feature that also separates
Rogue Trip from the rest of the pack is the sightseeing gimmick. You can play as a renegade driver delivering vacationers to various “photo ops” around each level. If you do so, you get a nice chunk of change that can be used to buy better weapons or to repair your car. Other players can hit you with an “Eject” attack that launches the customer into the air, and all the cars can scramble to pick him/her/it up. (My favorite is the alien that screams “Stupid Earthling!” when you pull a bonehead move). Initially, I hated the “vacation” option with a passion, because it took away from what
Twisted Metal was. Now that I’ve spent some time with it, I like it much more -- if fact, it’s one feature that separates itself from the other games.
Sure, Rogue Trip: Vacation 2012 might not look as nice as Twisted Metal 3, but it sure has wild weapons and a sense of speed, due to a higher frame-rate. Gameplay wins on this day.