The game itself is quite fun as well. You are Cornet, a mischievous young girl who dreams of a fairy-tale prince and can talk to puppets. Funny, that. Well, soon enough she meets her fairy-tale prince in the flesh, and not long after that she’s on a quest to save him. The plot is pretty standard, but Atlus’ translation of it is absolutely superb. You’ll find yourself laughing along with the characters at the hijinks of Marjoly and her cohorts and the various flub-ups that Cornet and Kururu, her flying puppet friend, get into.
One note before you go insane: To buy in stores, press to the right to increase the amount from zero so you can buy stuff. This had me terribly confused, and as my review copy didn’t have an instruction book, I thought it was a glitch.
Anyway. The battle system in this game was a pleasant surprise -- it’s basically Tactics Ogre/Final Fantasy Tactics light; three-quarters view of you and up to three puppet friends or monsters you control versus the world, turn-based, and all that. The maps that you fight on are based on the area that you’re in, and although they get repetitive, the team actually bothered to come up with some one-shot maps that I really liked (above the Ancient Forest being one I recall clearly). Your characters will level up rather quickly and gain access to a bevy of spells. There are a ton of characters for you to choose from to have in your party -- from puppets you pick up during the plot of the game to hidden characters to enemies who offer to join your party -- leaving a lot of room for experimentation as to party make-up.
At least in theory. In practice, it seems that the smartest thing to do is to stick with a powerhouse party and just muscle your way through the game with them. With Sharte, Kid, and L-Kun, soon replaced by Terra, I tore through the game with a minimum of spell-casting and damage. In fact, I cast a healing spell once before I got to the last two battles.
And for all its lovable characters and fun gameplay, Rhapsody does have its issues. The game only lasts ten hours, and is almost criminally easy, even on the hardest game setting. You probably won’t use more than a few of the spells, as most of them seemed to be unnecessary, and you almost definitely won’t use all of the characters that you get in the party.
Overall, though, A Musical Adventure is a great little game that actually had me emotional in a few scenes, despite its almost saccharine sweetness. The sometimes biting translation (albeit with a few typos here and there) and the intriguing battle system convinced me to slug through the boring dungeons and caves to find out just what happens to all the characters.