You are stranded on a deserted island; you have no food, no water, and no way of getting back to civilization. And to make matters worse, this island might not be entirely “deserted.” There is evidence of a wrecked ship, and a person who keeps appearing and disappearing. This is the set up for
Return to Mysterious Island.
In general, Mysterious Island is just like most other adventure games. You will scour the landscape, pick up anything that you can, and try to use these items with anything that you deem interesting. A nice twist to this game is that you will be able to explore locations and meet people (well, one in particular anyway) from the classic Jules Verne novel Mysterious Island. You’ll visit the Nautilus and explore Granite House. All of these locations seem to resemble what I had pictured in my head the first time I read the book years ago.
The Item combination/deconstruction system built into this game really stands out and is another of the features that makes Mysterious Island more than just another point-and-click adventure. But more on that system in the Game Mechanics section.
Objects aren’t the only things that you will be dragging along either. You will also find a companion or two along your journey. One of these companions is a monkey. You can use these characters to reach places you can’t normally get to or interact with the world in ways that a human can’t. If you want to cut down a coconut, then all you have to do is give the monkey a knife, and he’ll do it for you.
The only possession Mina has with her when she washes ashore is her watch. This watch has many functions (once you recharge it that is). One of these functions is an encyclopedia. This will give you information about the objects you pick up or about particular things in the world around you. This will become an invaluable tool for a lot of players, especially players not familiar with the books surrounding this island or its ghostly inhabitant.