Garland Square is under attack, and it is up to you (Claude McGarren, leader of the Special Tactical Force), your quick reflexes, and your pin-point accuracy to save the people from the infamous Derrick Lynch and the terrorist organization known as U.R.D.A. That is the story behind
Time Crisis: Crisis Zone, but like a lot of rail-shooters, this is only an excuse to tie together level after level of mayhem and violence.
But that doesn’t mean that the game isn’t fun. On the contrary, I found myself completely immersed in the game every time I picked it up. It’s just that most of the time I couldn’t follow exactly what was going on. The story advancing information was few and far between, so by the time I got to the next part of the story -- I had all but forgotten the previous part.
An interesting feature in the Time Crisis line that I don’t remember from other games is the use of a shield. This shield allows you a safe place to reload your weapon or wait out the enemy. You are completely safe behind this shield, but you can’t shoot the baddies either. You will also find several enemies toting these metal barriers. But if you hit their Shields enough, they will toss them aside, leaving them wide open for a volley of bullets.
There are several modes of play in Crisis Zone, each one adding a different feel to the overall game. Story Mode is the one described above. You will move from location to location, mowing down any baddies that stand between you and Derrick Lynch. Story Mode Special is unlocked after you complete the normal Story Mode. This one follows the same story, but takes you through alternate tunnels and paths and heavier resistance. Once you complete Story Mode Special, you will unlock Trial Mode. Here you go back to levels in the Story Mode and try to beat them in a set time, or with a higher score. Crisis Mission gives you challenges ranging from landing hundreds of hits without being shot once, or even taking down an enemy while not damaging any of the surrounding environments. These challenges come in a wide variety, and when I found myself getting frustrated with part of the Story Mode, I found this section to be a nice reprieve. As you progress through Story Mode, you will unlock everything from missions to weapons and enemies, making this mode one that is always growing and providing new diversions to keep you busy.