As an apprentice Shaman, Tak sets out on a quest to unite the two halves of
The Staff of Dreams, save the princess, and close the rifts that are allowing nightmare creatures from the dream world to enter into his world. Along the way, Tak will continually improve his skills by using the power of Juju. With this power, he must defeat the evil Pins, and sidekick Needles, to restore peace to the land.
In a typical platforming manner, Tak 2: The Staff of Dreams has our hero setting out on a quest. His quest is not all that unfamiliar either, which adds to the comedic aspect of the storyline. Tak 2 draws from many previous games in the genre, and puts them all together in what ends up being a very fun outing. The level design of each area is outstanding, which allows for a mix of linear gameplay, but adds a touch of free-roaming on some levels.
Tak has a wide repertoire of moves that he can perform, which is very helpful against the strange set of enemies that cross his path. Throughout his journey, Tak will continually receive advice that allows him to perform many moves that have more and more destructive power, thanks mainly to the power of Juju Magic. While Tak 2 does contain, search, and retrieve elements, as well as elements of "coin collecting" (with feathers), the overall platforming experience doesn’t hinder the game in any way.
What makes The Staff of Dreams most unique is Tak’s ability to use a variety of forest and swamp critters to help him accomplish his missions. Whether frogs and flies or squirrels and bears, Tak 2 utilizes nature to both add obstacles, and avoid them. In addition, Tak later gains the ability to transform himself, which offers gamers yet another element that takes Tak 2 beyond that of a typical platformer. Tak 2 also offers unlockable characters and mini-games that can be played in multiplayer fashion. Many of these modes must be discovered within the main story mode, so keep a sharp eye out!