Marine Heavy Gunner: Vietnam is a single-player game, but squad-based with the help of your computer-controlled platoon. The entire game is presented in a story-mode fashion, with in-game cut-scenes that help drive the gameplay. You will also receive information from your commander real-time (sort of, since no enemies approach at these times).
In short, MHGV is essentially a game full of many, many mini-missions. These mini-missions are then strung together to make up 10 full levels. As the main grunt in your platoon, you will find yourself in harm’s way on more than one occasion. Because of this, getting medical attention and ammunition refills are essential. Oh, wait! It’s a good thing you have just the right people in your company! Actually, because getting shot can take a ton of damage, having access to a medic is very necessary.
Throughout the game, you will have to storm enemy territory, take over hills and camps, and shoot people down while manning huge guns that are mounted to choppers, boats, and anywhere that is allowed while on foot. In fact, Marine Heavy Gunner: Vietnam has a system in place that places a yellow texture on objects that can be interacted with, such as places to mount your ‘pig.’
But even with what seems like a very good game on paper, playing the game can get pretty repetitive, and the replay value won’t be very high because the game is quite linear in nature. Stack this with enemy A.I. that is, well, stupid (they run back and forth, and don’t work as a team at all), and playing MHGV just lost some luster. But wait! What’s this? A $20 price tag you say? Hmm... maybe it’s not so bad after all?