The character models are excellently detailed, even if they have no mouths. It actually works better for them -- facial structure in videogames often comes off looking a bit silly. Despite that, the enemies and good guys alike are well-articulated, with gorgeous textures and lots of frilly “bits.” The spells don’t disappoint, either, using a unique overlay effect that runs video on top of the game screen. The result is usually gorgeous, if a bit excessive. But it’s excessive in a good way. =) The game uses in-engine graphics for its cut-scenes as well, and when you have an engine as robust as G2’s, I’d use it too.
The sound is similarly lush... yes, even the voice-acting. An order of magnitude better than the cheeseball stuff in the first Grandia, Grandia II’s voice-acting is professionally done and only rarely overwrought. My personal favorite is Skye, with his cultured British accent, although he doesn’t talk quite enough for my own tastes. The voice-acting bits are few and far between, but when they pop up, you’ll find yourself listening avidly instead of cringing. It’s a pleasant change of pace.
The music is also solid, and Grandia II has some of the more memorable tunes of the past few RPGs I’ve played. I have the battle theme running inside of my head right now -- although that changes, notably when your characters are surprised. It’s not the best music you’ll ever hear, but it’s certainly better than most of the generic video game tripe out there. The sound effects are many and varied, with crackling fires and footsteps. Nothing’s really fantastic here, and it’s not quite immersive, but it’s a good effort nonetheless.