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Gauntlet Legends

Score: 95%
ESRB: Teen
Publisher: Midway
Developer: Atari
Media: CD/1
Players: 1 - 4
Genre: Action/ Adventure/ Arcade


Graphics & Sound:

The graphics in Gauntlet Legends are sharp and crisp, matching the arcade visual quality, if not surpassing it. The textures are detailed, the character models are spot-on, and the enemies are suitably ferocious. All of the spells and special attacks look fabulous as well, each with their own style and graphical flair. Perhaps the only weird graphical issue is that some of the sprites (especially grass) seem to rotate of their own desire, causing a little bit of weirdness as you move through the levels. But that’s minor.

The sound effects are equally excellent, with lots of enemy yelps and screams and the omnipresent ‘{color} {character} [needs food badly|gained a level|is dancing with the Devil by the pale moonlight]’ voice that made the first Gauntlet so entertaining. (Well, maybe the characters don’t dance with the Devil by the pale moonlight. They have to kill him. Oops.) I had some problems distinguishing the names of the colors when the James Earl Jones sound-alike said whatever he was saying, but that’s rarely an issue. The music is excellent, each level having a tune that fits it perfectly. My favorite, however, is the tune in the Mausoleum, a hidden level. Its organ-driven beat reminded me of some of the music from the classic Castlevania II, and kept me tapping my toes as I slaughtered countless denizens.


Gameplay:

And that’s exactly what you’ll be doing 95% of the time in Gauntlet Legends. The game is basically a remake of the original Gauntlet, in luxurious 3D and with complexity not possible on the 8-bit systems of the time that the first game reigned in the arcade. Indeed, the Dreamcast version of Gauntlet Legends is as close to the arcade experience as you can get at home, a much tighter adaptation than the PSX and N64 versions. (Not to mention much nicer looking.) You start the game by picking a character class and color. From the magic-wielding Wizard and Sorceress to the speedy Archer and Jester, each character has its pluses and minuses, and experimentation is in order to find just who suits your playing style the best. I’m a fan of the Valkyrie, mainly because of her alter-ego’s bad-ass sword. But everyone has their own tastes. Once you pick your character, you’re thrown into the Tower, where you can learn about your quest (find obelisks, runes, and defeat the bosses), and finally enter the world of Gauntlet Legends.

The game itself plays very much like its predecessor. Droves of enemies pour out of monster generators, and you’ve got to destroy them before the waves of oncoming enemies overtake you. You have a turbo meter, which charges as you play, and you can let loose three different levels of attacks by pressing Turbo and Attack at the same time. You can also pick up Magic potions, which basically slaughter anything in a radius around you. The speed, weapon strength, armor, and effectiveness of magic of your character are determined by their statistics, which have certain starting values. In a first for the Gauntlet series, as you slaughter enemies, you gain experience. Enough experience nets you a level, which raises all of your stats. At the end of each level, you’re taken to a store, where you can buy keys, power-ups, or stat boosters. Since you can save your character, you can come back and tear the enemies apart with your 99th level Valkyrie.

You may be wondering if the game will keep you entertained long enough to do that. The answer is, absolutely yes. There are enough levels and secrets in this game to keep you occupied for ages, and if you’re a completist, you’ll want to try it out with all eight classes. The four original classes have alter-egos, as well, which are basically souped-up versions of themselves.

But Gauntlet wouldn’t be Gauntlet without multiplayer, and this is where Legends really shines. Four people can team up and take on the world, each having a unique character with their own stats. This is the way the game is meant to be played, and it is just as addictive and fun as the original. You’ll find yourself breaking it out every time your friends are over, just to waste a few hours slaughtering baddies and beating up bosses.

If there’s anything wrong with the game, it’s that, despite all the graphical flair and gameplay goodness, it really is still just the same old game. This isn’t so much a fault as a necessary limitation, however.


Difficulty:

You decide. You can play the game on an easy level, which makes it trivial, or you can jack it up all the way, in which case chances are you won’t survive past the first world. This is the sort of thing that tweak-fiends like me really like, and it’s very well implemented in Legends. Even on the easiest difficulty setting, however, Legends never gets boring.

Game Mechanics:

The controls are absolutely perfect in Gauntlet Legends. The analog stick suits itself perfectly to control of your character, and since there are only three buttons, the Dreamcast controller works wonderfully. In fact, I recommend using a standard DC controller for this title -- the precision that you often lose with third-party controllers is necessary if you want to master the harder difficulty levels. The camera in the game is intelligent, although it sometimes presents you with angles that are practically useless, causing you to run into traps because you didn’t have enough warning beforehand. That’s part of the gameplay, however, holding over from the arcade ‘kill them so you can get another quarter’ mentality. It still feels like a cheap shot sometimes, however.

If you want a rock-solid multiplayer game that will keep you and your friends entertained from here to eternity, or you want to relive the glory days of gaming, or you just want to vent your frustration on a neverending stream of bad guys, Gauntlet Legends is the game for you. The Dreamcast version, with its gorgeous graphics and arcade style, is as close to gaming perfection as the genre’s ever gotten. Even with the quirks of the camera, you absolutely can’t go wrong with this title.


-Sunfall to-Ennien, GameVortex Communications
AKA Phil Bordelon

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