The simple things are always best.
Pure Ride is uncomplicated fun, but don't think that means it's boring. Whether you liked or even played the PlayStation version,
Pure Ride for Game Boy Color is a nice showing. In the beginning, you pick a rider and train. Each training area turns out to be a skills test or point quota; if you pass, a new feature opens up. Even after you've played for awhile, Training Mode is a place to come back and try unlocking boards and new riders. Likewise, as you progress in actual races, new training areas open up. There's a constant feeling of expansion and exploration in
Pure Ride that I really got off on, since it's tough to make GBC games more than one-trick ponies.
Life after Training consists of both downhill and halfpipe challenges. Downhill races, like MTV or Pure Ride Tour Mode, actually have a good sense of speed. Each trail is a mix of slalom and jump sections, with trees and rocks to make things difficult. After qualifying and taking a look at the lay of the track, you launch downhill. Board choice can make a big difference in slalom, since some boards move and some boards handle. Fast boards are great for getting to the bottom under the time limit, but may not help you for those tight turns around a red or blue flag. When not mastering turns, Pure Ride downhill runs have a lot of jumps. In the later sections, and definitely the Pure Ride Tour, using jumps to maximum advantage is how you score points. And, advanced runs not only require you hit the points, they want you to pull off special tricks! It really is fun, and anybody familiar with Pure Ride for PlayStation or even a game like Tony Hawk will recognize this type of gameplay. Gradually, you string those tricks together more and more smoothly until you're a pro.
Mixed in with downhill runs are halfpipe sections. Instead of going to a side perspective, Pure Ride keeps the downhill, over-the-shoulder visual. As you look down the pipe, pushing the boarder up the edge and pressing (B) results in a grind. From the grind you jump, and try to pull tricks. It's not exactly the smooth halfpipe action we know from bigger consoles, but THQ made a smart conversion to GBC. You can even pull a fakie, but falling in the halfpipe looks painful, so proceed at your own risk.