You know -- as improbable as it sounds, when I picked the Xbox version of
Scooby-Doo! Night of 100 Frights up, I had completely forgotten that Don Knotts was even in the game. I mean, when the original came out, that was my primary reason for even requesting the game, but when it finally clicked and I remembered, the game just got that much better.
Scooby proves that old school gaming is still alive and can be found in the strangest of places. This is platform gaming the way it used to be, complete with impossible jumps, slippery and broken floors, and lots of bottomless pits.
Most of the game revolves around Scooby and the gang trying to figure out what happened to the famous inventor, Dr. Alexander Graham. Without giving away the identity of the mastermind behind the professor's disappearance, fans of the original shows should expect to run across nearly all of Scooby's old foes including the Creeper and Geronimo. Scooby's search will take him all over the professor's house as well as to the nearby Smuggler's Cove and Haunted Grounds. In this respect, Scooby takes on characteristics similar to newer platformers like Jak and Daxter or Ratchet and Clank. Each of the game's areas can be entered at any time, provided you have either found enough Scooby Snacks to open a portal, discovered the key, or found one of the Professor's gadgets. This adds a very fun dynamic to the game since you're not mindlessly wandering through level after level, but instead exploring and figuring out how to solve certain puzzles and clear paths to new areas.
As I mentioned before, gadgets play a very big part in Scooby's adventure. For example, one area may contain a webbed passage that Scooby can't pass or a platform that is higher than he can jump. By finding each of the gadgets scattered throughout the levels such as the helmet or springs, he can reach otherwise impassable areas. While most gadgets are extremely useful, I found some, like the lampshade and slippers, useless.