Metal Arms has a style that is uniquely its own, which is a nice combination of cartoon sensibilities shrouded with a mask of grit and grime. This is about as good as things get. All of the game's robots have a nice look to them that comes off as rather unique as far as robot designs go. You won't see the next incarnation of 3PO or the Terminator -- or whatever companies like to cram down the public's collective throat. Instead they have a cool styling that manages to capture a lot of personality. This really comes through in the animations, which are also top notch. These details are really evident in the minor details that are likely to go unnoticed -- such as when enemy robots lose their arms in combat and begin running around, while their arm drags behind them and pops off a round or two every so often. Or, when you shoot off a robot's head and it begins running into walls and shooting at anything -- including its own people.
Where the game really excels is in the special effects department. Real-time lighting gives each level character and just looks damn cool (like the little headlight that pops up whenever Glitch is in a dark area). Reflections and metal textures are also done really well, as are the explosions, smoke and electrical sizzles of damaged robots. Topping things off is an excellent area damage system. As you riddle heavily armored tanks with a machine gun, you'll see pock marks and bullet holes. Also, if you shoot a bridge or overhang, it will realistically crumble and fall.
Metal Arms sounds just as good as it looks -- especially when hooked up to a Dolby Pro Logic II enabled system, giving explosions and gun fire a resounding impact. The writing and dialog in Metal Arms is great, especially when combined with the spot-on voice work. Some of the little jokes that are thrown in -- like your two companions, Hosed and Screwed -- or the foul-mouthed mechanic Krunk, are sure to get big laughs. Music is possibly one of the only disappointments in the entire presentation, but only because there's not enough of it.