'Mr. McGee, don't make me angry. You wouldn't like me when I'm angry.'
'The creature is wanted for a crime he didn't commit. Bruce Banner is believed to be dead, and he must let the world think that he is dead until he can find a way to control the raging spirit that dwells within him...'
Somehow, the words 'The Hulk' and 'cel-shaded' seem like a mismatch of epic proportions. Hell, I'm willing to bet that Lyle Lovett and Julia Robert's marriage got fewer looks of confusion. Take a look at a few still screens of the game, and you're likely to think this was a horrible match. However, Hulk is one of those rare games that, unless you see it in motion, you're not seeing the entire effect. To put it plainly and simply -- Hulk isn't just a great looking cel-shaded game, but it also showcases a style that could possibly count as its own art form. Whereas most cel-shaded games rely on giving players a cartoon-like appearance, Hulk instead tries to portray a semi-realistic look that really takes cel-shading in a new direction. Upon further inspection, it seems that the developers weren't content with just evolving cel-shading, but fully destructible environments as well.
Long time gamers know that being able to destroy objects around you isn't anything new -- some games have been doing this for years and have even built their gameplay around the feature. But once again Hulk does things that some games could only dream about. For example, punching a post will eventually result in it crumbling apart. Whereas most games would have the post fall apart after the first hit, everything in Hulk slowly deforms before it succumbs to destruction. Another great example of this is when you're in areas with tiled floors. Tiles will actually crack and shatter under the weight of one of the Hulk's massive jumping attacks. It is just really, really cool and adds a whole lot to an otherwise average game.
The sound effects and music featured in Hulk are great, but nothing you'll remember after turning off the game.