SOCOM 2 looks great, but its more of a graphical cleanup job than a full-blown overhaul. Player models look great and the animation has lost some of the mechanical feel it had in the previous game. When your squad members drop to the ground, they drop immediately into a nice looking dive. Environments have also received some touching up and look even more realistic than before. As I led my team through Middle Eastern streets, many of the locals looked like the images seen on the nightly news every day. It's clear that a lot of research went into planning environments. Foliage has received the biggest, and in my opinion most welcome changes. In the first game, bushes would just disappear when you approached them. This time around, they remain. This is both a help and a hindrance to your tactics. Since the foliage is so dense, you can now easily hide. However, if you move around, it will too -- tipping off your enemies. Aiming is also effected by the foliage since you can no longer take pot shots at people from within a bush. Now you have to pop out of the bush in order to fire off a round, opening you to attack.
Audio is just as authentic as the graphics. The audio in SOCOM was already top notch, but SOCOM 2 takes things to an entirely new level -- especially if you have your PS2 hooked up to a Dolby Pro Logic II sound system. Much as been added to the ambient white noise of the game -- making you feel like you're really there (digitally speaking, of course). Sounds happen all around you and can even tip you off to the locations of other people. One of the more entertaining aspects of the game is sneaking up on a group of terrorists and listening to their discussions. The sound team did a really good job with this aspect of the game since you sometimes feel for the guys you're about to kill. Listening to them discuss things -- such as their family or doubts about the revolution (or it's leadership) gives them a quality usually not seen in games since you're able to put some sort of personality with them instead of seeing them as mindless drones. Just as in the first game, everything is recorded in native languages, so expect to read subtitles in order to understand the game's plot. The fully orchestrated soundtrack adds a cinematic quality to the action. As the action on the screen gets intense, so does the music.