Of all the improvements made to
Gameday 2004, perhaps the most interesting comes in the game's new play-calling feature. One of the hallmark features of
SOCOM was the ability to use the headset to talk to your AI controlled teammates in-game. In a show of brilliance, 989 Sports has managed to bring that same technology into
GameDay. Now, instead of using the controller to pick plays, you can call them out using the headset. The voice recognition technology is still a little wobbly at times, but works well overall. It may seem silly, but it's still fun.
The passing game is one of the better sides of the offensive game plan. Getting the ball to a receiver is easy, but what he does with it when it gets there is another story. There are still a number of easy passes that are dropped due to sheer AI stupidity. Sure, you're likely to have a few of these in a real game, but it's not likely that a pro-bowl receiver like Joe Horn will drop every pass that goes his way. The running game is good, but is the one aspect of Gameday that is skewed more towards hardcore fans than your average player. This is also true when it comes to play-calling since the AI is a little too good at reading your plays and will bust up a few too many plays.
In the end, Gameday 2004 is a much improved game over its predecessors and is a big step in the right direction for the team at 989 Sports. There's still loads of room for improvement, but it's still a fun game for those wanting to give it a shot. The option to call plays with the headset is reason enough to at least rent the game.