When I first looked at MX Rider, my mouth turned sort of sideways and I let out a little 'Ugh' sound. Had I ignored the fact that I was holding a Dual Shock 2 and not read the package, I would be convinced that MX Rider is a Dreamcast title. First off, the textures were a little too sharp, making them look rough and very Dreamcast like. I don't want to rip on the Dreamcast (rest in peace) because it was a great system, but I expect my PS2 games to look like, well, PS2 games. I think it would have helped if there was more detail. The riders could have had more details in their clothing, and it would have been nice to see more sponsor logos on the bikes. On the outdoor courses, I noticed that the background didn't really move at the correct speed as the track as it rotated. If I had to guess why, I would say that they made the tracks and then put them inside a giant sphere with a mountain/sky texture on the inside of it. That's a little trick I learned in my 3D computer animation class to make it look like the horizon is really far out without having to actually make the ground go that far. The texture that was used for the sky was very uninspired and flat looking. After some time with the game, I hardly had time to notice the sub-par graphics, though, because of the fast gameplay, but I was still able to pick up on some of the more subtle details that were in the game. The biggest and most impressive was the fact that the players got dirtier and dirtier as the race went on. Not only the racer, but the bikes would get a healthy splash of mud every time they hit a puddle. Although it is probably because of the meager graphics, there wasn't any pop-up or slowdown, both of which are vital to the graphics of a game. I can't stand trying to figure out which way the next turn goes because the system hasn't even put the next four feet of track on the screen yet, and what fun is it to race when you are moving at Geo Metro speed? But this is not the case with MX Rider. If it has anything going for it, it is the fact that MX Rider is fast and you can see what's coming up.
If there is something dragging the game down, it is the sound. First off, the music is awful. None of it is recognizable, but worse than that, you can't understand any of it. Do you remember those kids in high school who wore black all of the time and had a band, but didn't really know how to play? Well, they finally made it big and they are on the MX Rider soundtrack. Many people say the worst part of the Madden football games is the fact that you have to listen to John and Pat's commentary. I'd rather listen to those guys when I consider how bad the commentary is in this game. It's only one guy, so he has both the job of doing the action and color commentary, and he can't do either very well. Action: 'That guy went really far off that jump!' Oh, you mean that guy on that jump - thanks for being specific. Color: 'Wow, this is good water. What, do you mean this isn't water?' I'm serious, he actually says that. I don't even know what that means. Wow, this is crappy commentary. What do you mean this isn't commentary? The only helpful thing he says is that you can turn off his voice if you find it too annoying. The sound effects are somewhat better. The most prevalent sound is the engine noise. It actually sounds a lot like the real thing with the standard high pitch squeal and quick shifting noise. Pretty much, the only other noise is the crowd. The crowd sounds great, but the only problem is that it seems that everyone is watching you and nobody else because they all let out an oooh! noise when you crash.