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Missing

Score: 95%
ESRB: Mature
Publisher: The Adventure Company
Developer: Lexis Numerique
Media: CD/2
Players: 1
Genre: Adventure/ Puzzle


Graphics & Sound:

When Psibabe first handed me the box that had Missing written across it in big red letters (like many signs plastered across my local post office), I couldn't help but feel a need to get on this new assignment as quickly as possible. Psibabe explained to me that a fellow publishing company, SKL Network, had recently lost contact with an employee and his companion, and were seeking help from anyone they could find. It was believed the two people were abducted by a serial killer called "The Phoenix."

When I first installed and worked my way into the serial-killer's black disk, I couldn't help but notice the skilled use of Flash. The Phoenix obviously had a lot of experience with this tool because of the complexity of each screen. The dark and disjointed nature of the various games and images throughout the killer's disk made me believe that the person behind all of this was completely serious and would do anything to get what he wanted. Another dark look into this madman's psyche was the various images found throughout his website. Each time I visited the site, I got another look into just how demented this character was.

The music and harsh sound effects that played while navigating the disk and the website left me uneasy and always on edge. It was obvious this Phoenix character wanted to keep whoever was looking at this disk off balance.


Gameplay:

When I first got Missing, I wanted to do whatever I could to help find Jack Lorski and Karen Gijman (the missing people). I was horror-struck to find a video of a frightened Karen when I first started The Phoenix's black disk. The story of Missing is this: reporter Jack Lorski goes on assignment to find a serial killer called "The Phoenix." Jack is accompanied by his friend Karen, although it's not long before both people disappear; apparently, they were getting too close. Soon after SKL Network lost contact with the two of them, a disk arrived from The Phoenix. After a lot of work, the people at SKL realized they needed help. They asked the families of the missing people to solicit the help of the general public for this case, and once they were given permission, SKL released Missing.

Thankfully, the people at SKL were able to hack into The Phoenix's disk and provide a tool bar that would allow you to access your default web browser and mail client, without having to leave the killer's game. As I worked my way through many of the puzzles and riddles found throughout the disk, I was helped by emails from SKL and associates of the publication company. If it wasn't for their help, I would never have gotten as far as I did. I was always surprised and grateful to find a new email in my account from one of the many contacts I had made during my efforts in finding Jack and Karen, and I hope they continue to help as I (and many others) progress deeper into the disk.

The first task ahead of me was actually getting into the disk itself. The Phoenix forced me to examine pictures on his website in order to find several passwords. One time, he outright gave me the password -- but then remapped my keyboard controls so that when I pressed one character, it would actually type another. This was obviously so that he could show how much control he had over the entire situation.

Each puzzle led me closer and closer to the location of Jack and Karen. The Phoenix also allowed me to view video footage from Jack's documentary. It wasn't hard to believe that the serial-killer was just playing with me. The puzzles had me scouring the web in an Internet scavenger hunt in order to find clues that would take me further into the disk, and deeper into the mystery that was Missing. I found that there were many times when I couldn't stop going through the twisted puzzles. I kept wanting to see the next video - are Karen and Jack still alive? Can they actually be saved? It's those questions that kept me in the game and searching the net.


Difficulty:

I found the various games within Missing to be challenging, but not at all impossible. After all, it is obvious that The Phoenix wants us to find out his secrets buried deep within the black disk. But not all of them are a walk in a park. They start off easy, but as you progress through his dark game and unlock more clues, the puzzles become more and more troublesome.

Game Mechanics:

With the help of SKL Network's navigation bar, they were able to hack into the Phoenix's disk, and I was able to make my way deep into Missing. I also found the killer had a keen eye and easily made it known exactly what he wanted me to do next. I was never left wondering what dark puzzle I should go after in order to see the next video or clue.

I ask as many people as possible to help in the search for Jack Lorski and Karen Gijman. The Phoenix is a demented person and it will take all of our efforts (as well as the efforts of the SKL Network) to find him and his captives.


-J.R. Nip, GameVortex Communications
AKA Chris Meyer

Minimum System Requirements:



Windows 98/ME/2000/XP; Pentium II 333 MHz or Equivalent Processor; 128 MB RAM; 8x CD-ROM Drove or (PC DVD Drive); SVGA Graphics Card with 32 Bit Color; 16 Bit Sound Card (SoundBlaster Compatible); Keyboard, Mouse and Speakers; 56.6 Kps or Better Internet Connection.
 

Test System:



Toshiba Satellite series laptop; Windows XP Professional Ed.; 2.0 GHz Celeron; 512 MB RAM; 24X DVD/CD ROM; 32 MB 3D accelerator.

Sony PlayStation 2 Sitting Ducks Sony PlayStation 2 Castlevania: Lament of Innocence

 
Game Vortex :: PSIllustrated