This year's effort for EA Sports in their
Triple Play franchise offers the same old features that any baseball title has offered in recent years: Exhibition, Tournament, Season, Playoffs, and the ever-popular Home Run Derby. Strangely missing, however, is one of the biggest features in any sports game, some sort of Franchise Mode. It is very unfortunate that after you battle your way through an entire season, nothing more can be done. There is no building of your team in the off season. In fact, there is no off season. The only option you have is to start fresh and replay the current season over and over.
The main point of the game is a simple and down to earth baseball game. Set aside the fancy graphics and new commentary featuring newcomer Bob Costas, and Triple Play 2002 is nothing that you haven't seen before. Of course, this doesn't mean that the game isn't well put together. I haven't played a Triple Play game in a couple of years, but this year's effort offers a new way of hitting (at least to me, if not to all).
Instead of only having to time your swing as the ball crosses the plate, TP2002 incorporates a more in-depth Bases Loaded-style method of hitting. Both the pitcher and the hitter have small cursors on the screen. The pitcher will have to try to make his/her cursor and ball cross the plate while in the strike zone. It's up to the batter to literally guess (if the pitching cursor is turned invisible) where this pitch will cross. While this method of hitting is unique, and makes a great hit all that more satisfying, at the same time it makes the game that much more difficult to play.