The Egyptian Prophecy may be just another run of the mill adventure game, but at least it does what it does relatively well. It by no means redefines the genre; instead it guarantees an adventure in ancient Egypt full of scandals, puzzles and plot twists, a guarantee that is mostly lived up to.
The game pits you as a powerful sorceress ordered by the pharaoh to investigate why his new obelisk isn't going to be completed on time. You quickly find out the problem, and also that if it isn't raised then the pharaoh will die and the blame will be placed mostly on your head.
The main parts of the gameplay are puzzles and item manipulation. I separate the two because there are genuine logic puzzles that take some thinking skill, and usually a lot of luck, to complete. Not all the puzzles are carbon copies of what we've seen in other adventure games like this. The Egyptian Prophecy throws some unique obstacles your way, which is kind of a mixed bag since some of them are really odd, but at least the developers are trying.
Interacting with items will also conjure up a love/hate feeling within you. Sometimes they are blatantly apparent and you can go right over and pick them up. Other times they are hidden in with other objects and don't look any different than the background, and it is only a matter of luck before you are able to find them.
The game plays out in a sort of level by level fashion, in that you will enter one area, work within that area until you solve all the puzzles or get past all the problems, and then move onto another area. Things move smoothly because of this, and you hardly ever return to an area that you've been in before, eliminating most redundant feelings that might arise because of this.