Gamers who play a lot of other MMORPGs may get a bit of whiplash when the see the paltry amount of experience you get when you down an enemy or complete a quest. It's all a matter of scale, however, as the amount of experience needed to proceed to the next level is, likewise, quite low. In the end, it seemed to feel about right, but it can be shocking to kill something and get 14 experience points for it.
The areas of the world are discreet, rather than connected, and travel between them is by boat (which is implemented via finding a boat to book passage and a loading screen), rather than a continuous world that can be freely traversed, like the world of Telara (Rift). One area is your home, which had been ransacked and is being rebuilt. This is a nice touch, and not only provides a "home" for your character, but there were actually some short quests in this area that helped progress the story a bit. The only problem I had with moving from one land to the next was trying to find the boat that would take me there.