Majesty 2: The Fantasy Kingdom Sim's design uses a similar method. The main goal is to complete quest objectives and earn money. The catch is that you can't complete these quests; you have to hire someone else to do it for you. You begin with a castle that serves as the centerpiece of your entire kingdom. You start by building farms, which you can then tax. Eventually you can build barracks, defensive towers and other structures. The ultimate goal is to create guilds, which will then attract heroes that will eventually perform all of your dirty work. However, until there's money on the table, they aren't that apt to do anything to help advance your kingdom.