Okay... so the story is not that original... but gameplay is
Grim Grimoire's more interesting aspect. Although the game is every bit an RTS, the setup shares more in common with a 2D sidescroller. Combat takes place in multi-tiered arenas reminiscent of levels from old-school platformers like
Donkey Kong. Your army, which consists mainly of summoned spirits, can battle on any of the arena's floors. The only way to move between them is to summon a flying spirit or find a set of stairs. When combined with items like fog of war, this new approach opens up a new, yet oddly familiar, style of play.
Everything happens in real time. The analog stick is used to move your pointer around, while other buttons perform other functions. While strategy games have a spotty history on consoles, especially when it comes to controls, Grim Grimoire's setup is better than most. You can jump from one side of the screen to the other with one button press and the D-pad is incredibly useful when trying to select between units that are bunched up - something that happens quite often. In the early build I spent time with, selecting units was a bit of a problem. The general interface doesn't fight you, though it is nearly impossible to keep track of all of your units. In addition, there is no way to select all units of one type. Pacing also seems to pose a problem; compared to other strategy games, Grim Grimoire is very slow.