A welcome addition to
ATV 4 is the new track editor which allows the player the ability to create and race on custom-built Supercross and circuit tracks. This feature alone, while a bit time consuming to master initially, adds incredible replay value to the game by offering a limitless number of playable tracks.
Also noteworthy is the new Point-to-Point Race Mode which introduces players to Baja-style racing with huge free-roaming environments where players choose from multiple routes to complete courses. Finally, ATV Offroad Fury 4 has the ability to connect with ATV Offroad Fury Pro for the PSP, allowing game setups and tracks to be swapped between the two versions.
Graphically, ATV Offroad Fury 4 improves upon it’s processor by streaming environments directly off the DVD-Rom rather than uploading the tracks into the PS2’s memory. As a result, nearly all pop-up draw in distance is eliminated and the backgrounds are loaded with activity and color. The framerate is smooth and precise with no noticeable glitching or dips in fps (frames per second) to report. The gameplay feels very similar to Climax’s last effort (ATV 3) which is to say, slightly faster and a bit more arcade-like than the smoother and more precise efforts of the earlier Rainbow Studios projects. Look for a full review soon!