
That's why one of the coolest audial element, in my opinion, is the Narrator. While most dialogue with NPC's is conveyed by text alone, there is a Narrator who orates certain pivotal parts of an adventure. When you enter a dungeon, for example, the Narrator may say something like, "As you enter the darkness, your eyes begin to adjust to the lack of light. You can see that you are now standing in a subterranean cavern that appears to have been cleft from bare rock with some determination. The cavernous entry room has no decorations, save for deep grooves scraped into the floor, walls and ceiling. At the far end of the cavern, you can make out a large tunnel leading to the Southeast. A musty smell of salt, soil and mold hangs in the air." I can imagine myself back at the fold-up table, hiding behind a thin, three-panel cardboard divider screen - thin enough to be folded and slipped into a notebook, but strong enough to hide the fate I have planned for a stout Dwarf, a shadowy Rogue and an accomplished Wizard. Ah, those were the days... Perhaps the greatest part of all is when the Narrator describes the dialogue of a pivotal character and - acts the part out vocally in character. Oh, too much! And yet, somehow - just right!