I said earlier that
Daemonica has an RPG feel to it. It definitely does not fit the standard look of most adventure titles. Instead, this game presents the fixed, three-quarter view found in many older RPGs, and quite frankly, the game feels like it was developed in a program akin to
Agetec's
RPG Maker series. But that isn't necessarily a bad thing. The graphics are good, and everything from the rain to the towns and characters give enough life to the game to make it believable.
Adding to the game's RPG feel, you will be able to gather and mix herbs that will help your increase your health (because you will go into battle occasionally) as well as allow you to talk to the dead. You will also learn new recipes as you progress through the game. These new potions should become valuable tools in your hunt for the mass-murderer you are trying to bring to justice. Nicholas will also have a dagger and a journal to accompany him on his journey. The journal is where you will be able to read any notes, conversations, recipes and rituals you have gathered throughout your adventure, while the dagger is for those occasional fights.