Gameplay revolves around finding these spirits and using their abilities not only in combat, but to solve puzzles. Chilla, for example, can not only lay the smack down with his fists, but also has the ability to impale enemies on his back (and then use the corpses as a club), but also use ice spikes to climb tall buildings. Other abilities include Pummel Weed's ability to compress himself and slip under narrow gaps and the Major's ability to roll into a ball and roll up ramps and take out armor wearing trolls. All of these abilities are vital to Kameo?s success and some will even have to be used in conjunction with others in order to efficiently take out enemies -- especially bosses.
Visuals are where you really get to see Kameo's transition from the Xbox to Xbox 360. Obviously, a more powerful system means better visuals, and Kameo has them to spare. Not only have all the in-game character models received face-lifts, but every environment has been reworked to take advantage of what the 360 has to offer; so expect to see things like numerous lighting effects, more active environments and hundreds (if not thousands) of characters on screen at once.