The game itself plays like a complex RTS. The units you control are generally Mechs, although there are a number of support vehicles that you can also use. They have the complements of weapons that you?d expect from a
BattleTech game -- long and short range missiles, PPCs, lasers, and all of the other good stuff. Controlling them is simple, done RTS style, but each Mech has a number of traits you have to constantly watch. Every body part has a damage meter, and when one?s blown off, well... Customization of the Mechs will play a large part in the final game, as is to be expected, although the level of customization isn?t as tweak-fiend as, say,
MechWarrior 2 was.
The beta we played is still in a rather rough stage -- projectile paths look downright silly, for example; pathfinding is not particularly stellar either, and not everything that will be in the final product is inserted yet. But even the rough cut of the game we have shows promise. Fans of both the BattleTech universe and real-time strategy games should keep a look out for MechCommander 2. Look for a full review here when we get a final copy.