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Mercury to Debut on PSP System

Company: Ignition Entertainment USA
Product: Mercury

Ignition Entertainment has unveiled the first official details of PSP Handheld Entertainment System launch title Mercury -- an innovative new concept in video game entertainment from industry icon Archer MacLean and his team at Awesome Studios.

Mercury is a refreshingly unique game with roots in many genres. Mercury provides an addictive challenge through its simple gaming mechanic. Players ?tilt? each level to maneuver the blobs of mercury, with various switches, platforms, obstacles, and hazards standing between level goals.


Powering Mercury is a sophisticated engine that calculates every gloopy part of the liquid metal as it bends and melds around everything in its path. As the digitized mercury smoothly ebbs and flows under such simple controls, players experience the purest form of gaming.

While the controls are simple, the game itself is extremely addictive. Puzzle elements include splitting the mercury into several colored component parts, each affected by the degree of tilt, in order to open gates and activate switches. The maze-like environments require lateral thinking in order to navigate the mercury from start to finish. The sprawling 3D levels require clever, yet hit-yourself-when-you-work-it-out solutions.


?Without exception, everyone who has seen the early versions of Mercury behind the scenes has immediately loved it,? reveals Archer MacLean of Awesome Studios. ?It?s an incredible game that will define a new genre. Coding it to run this fast has been very complicated, but the results are impressive. We?re delighted to be able to work with Sony Computer Entertainment in making this a PSP launch title. It?s just perfect for the format.?

?We look for Mercury to catch on with game players like wildfire,? adds Ellen Fuog, president of Ignition USA. ?It?s one of the most innovative and creative ideas for a game we?ve seen in a long while.?


Mercury will be published by Ignition Entertainment as a PSP launch title. Further versions will follow.


-Red Dawg, GameVortex Communications
AKA Alex Redmann

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