Board Game

  News 
  Reviews
  Previews
  Hardware
  Interviews
  All Features

Areas

  3DS
  Android
  iPad
  iPhone
  Mac
  PC
  PlayStation 3
  PlayStation 4
  Switch
  Vita
  Wii U
  Xbox 360
  Xbox One
  Media
  Archives
  Search
  Contests

 

Electricity Went Out? Well, You Could Play Halo Wars

Company: USAopoly
Product: Risk: Halo Wars Collector's Edition

"I can't believe you're just givin' him Avalon. Avalon's the key to the whole game."
- Hurley from Lost
(well, paraphrased, anyway)

When I first looked at the board for Risk: Halo Wars, I was afraid. The map doesn't look like the classic Risk board, and I was wondering just how much affect the changes to the map could have on the underlying strategy of the game. After some further analysis, however, it turns out that the board is functionally the same, although the countries' shapes are a bit different and have labels that, I assume, are taken from various Halo references, such as the various games or the novels. I, personally, am not familiar with locations in the Halo universe, so I can't say much about how appropriate they may or may not be, but they sound sufficiently science-fiction, for the most part.

At any rate, the map will start to look more familiar if you rotate it upside down. Eire is the stunt double for North America, while Caledonia stands in for South America. Mu is the new Europe, Lemuria is the new Africa, the expansive Pacifica replaces Asia and Avalon is every bit as attractive as the oh-so-desirable Australia.


The gameplay is not the same as the classic version of Risk; instead, Risk: Halo Wars is a version of the newly formulated version of Risk, which was introduced with the promotional Risk: Black Ops. Whereas an original game of Risk could last for hours in a single setting (or across two) or, in the case of a friend of mine, across seven years without being complete, (this game involved eight players playing via the snail-mail and ended via attrition), not everyone has that kind of time to commit to a board game. The newly formulated version of Risk includes objective tiles that are randomly selected at the outset of the game and made visible to all, so there are win conditions short of eliminating every player on the board other than yourself. This greatly impacts the length of the game, allowing a game of Risk: Halo Wars Collector's Edition to be completed in around one to one and a half hours, give or take.

Another game mechanic that can have strategic implications is the "Hero" piece. These pieces act as markers and actually don't represent a unit, but instead indicate that your "Hero" is present in the specific army. An army that has your Hero with it benefits from an additional point to your highest attack or defense die roll. This can help give you the edge in battles, but also serves as an indicator of where you are planning to engage in important battles, so use this feature wisely.

In fact, there are three ways to play Risk: Halo Wars Collector's Edition. Basic Training is the shortest duration version and Command Room takes longer to play, but remains fast-paced and highly strategic. For those who actually want to play a single game for several hours at a time, it is still possible to play a version of the classic Risk with Risk: Halo Wars - just use the World Conquest rules instead; these are an updated version of the original everybody-wants-to-rule-the-world gameplay.


The game pieces are nicely detailed, translucent plastic pieces. The UNSC Forces feature Marines (as the normal soldiers), Scorpion Tanks (representing 3x soldiers), a Spartan (Hero) and UNSC Firebases (bases). The Covenant features Grunts (as the normal soldiers), Wraiths (as 3x soldier markers), an Arbiter (Hero) and Covenant Command Centers (bases). The Flood features Infection forms (soldiers), Carrier Forms (as 3x soldiers), a Juggernaut (Hero) and Protograveminds (bases). Included are two full accompaniments of UNSC pieces (Yellow and Green), two full accompaniments of Covenant pieces (Purple and Blue) and a single accompaniment of Flood pieces (Red).

If you're a fan of Risk, or if you would be, but you don't have time to play a game for a day and a half, you owe it to yourself to check out the new, refined version. And, if you're a fan of Halo or Halo Wars, then Risk: Halo Wars Collector's Edition is a nice version to pick up to give Risk another chance.



-Geck0, GameVortex Communications
AKA Robert Perkins

Related Links:



Multiplatform Scratching Your Way to the Top: A DJ Hero Strategy Guide Multiplatform Bioware Announces Mass Effect 2 Cast

 
Game Vortex :: PSIllustrated