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True Fidelity NC300B Headphones are the total package, at least when they're in the package. They come packed in a durable plastic case, complete with a rubber security band to hold the headset in place while in transit. Also included in the case is a small mesh bag containing a ΒΌ" stereo jack and an airplane adapter for those really odd dual-prong jacks found on airlines. I've had good luck getting my ear buds to play nice with the armrest jacks, but once or twice I've been stuck using the cheap three-dollar set.
A cord with a volume adjustment knob and 3.5mm stereo jacks on each side also accompanies the set. I wasn't sure about the detachable cord, but quickly grew to love it. Wrapping up headphones is always a pain, so the ability to easily wrap up the wire is a real convenience. It also prevents having the set pulled off your head if the wire gets caught on something.
The headphones feel great and the sound is amazing. Whether using my PSP, DS or even my iPhone, I was continually impressed by the clarity. I was surprised by how much punch some game's soundtracks produced. While I'm not likely to go through my entire library to see what I may have missed the first time around, I'll definitely use the headphones in the future.
The noise-cancelling switch is easy to flip on and really helps with clarity. It doesn't completely eliminate all noises, but will take care of a good deal of background noise you might encounter. Higher pitched sounds (rain on metal, high-tones in background music, higher-pitched voices...) will still bleed through, but based on anecdotal evidence, it should be enough to take care of pesky engine noises. With most of the sound out of the way, it's really easy to tune out the bits that are able to work their way in and enjoy only what you want to listen to.
The True Fidelity NC300B Headphones worked great on all my audio devices, including my iPhone, PSP, DS and sound system, but I really wanted to test them out with my camera/ microphone setup. When filming at E3, noise is a major issue. I had a pretty good headset plugged into the camera to monitor sound levels from the microphone, but making adjustments was really difficult considering the amount of noise pouring through the headset and microphone. Though I wasn't able to test the set in an E3 environment (next year, though...), the headphones worked rather well with my setup. I had to work through a low hiss, more on this later, but was able to train myself to listen for what was coming from the headphones and what was coming from the microphone.