In fact, that was one of the aspects that the publishers stressed the most, how this 3D fighter would have a better handle on frame rate and the unresponsiveness issues that were prevalent in the first game. Here, the developers put extra effort into reworking the system so that it could handle the fast-paced action easier and quicker. Associate Producer at Tomy, Nobby Matsuo, stated that the DS has a lot of libraries to help make polygons and that it isn't really difficult to do a 3D game on the DS. This version gives them a second chance at re-creating that pocket fighting game with all the same gameplay style and feel, but with more characters and a smoother backbone.