Much like the gameplay, Tristoy has a look all its own. Rather than go for retro pixels or a clean rendered look, you’re instead given what looks like a painting in motion. The look is clean, yet imperfect, adding a nice rough around the edges feel. Animation is great, particularly attack animations. Watching the wizard cast spells is a lot of fun. The same can’t be said for the soundtrack, which is nice but a bit too repetitive and droning. Voicework is equally problematic. It’s not bad, but there’s a unintentionally campy vibe to it.
The handling of split-screen play is also commendable. The system is similar to the LEGO games, with the screen merging and splitting based on the character’s proximity to one another. Though in and of itself unremarkable, I was impressed with how much usable, playable space is crammed into each panel. Initially, I was worried puzzle components would get lost from view, resulting in unnecessarily hard puzzles. Though you will have to move around a bit for the optimal view, the split screen was never a hindrance.