We were fans of the last game this studio produced, the minimal space adventure RymdResa
, so we welcomed the news of their newest joint, imprint-X
. The legacy that developer Morgondag seems intent on leaving is to jam tons of fresh gameplay into a very retro setting, and it totally works. Itís of course on trend to create new 8- and 16-bit games, which means there are all level of quality out there. One thing we liked about imprint-X
is that it shows off great appreciation for color, to the point that recognizing color plays a role in solving some of the gameís puzzles. Thereís also a strong focus on matching shapes and sizes, and symmetry is a strong force behind multiple puzzles.
The music is a nice blend of driving electronic themes and ambient background tones, relatively well-matched to the action on screen. Sound itself plays a role in solving puzzles, but weíd still say that conquering imprint-X is more about following visual patterns and movement than sound. The character you play doesnít have a real speaking role, but will give you some indication of success or failure depending on your actions. The entire aesthetic here is retro but futuristic at the same time; a bit like a distant future where the '80s survived intact.