This is probably the area of greatest frustration for us with Oceanhorn: Monster of Uncharted Seas
, and where the game most betrayed its point of origin. Rather than fluid movement around the game's world, attempting to control your character always felt like a struggle. Reaction time felt sluggish, movement slow, and navigation clunky. A perfect example are the block-moving puzzles, with a convenient "reset" switch placed nearby. Some percentage of the time we ended up accidentally triggering the reset after completing the puzzle, partly because it was placed too close to the puzzle, but mostly because movement is imprecise. Button-mashing is somewhat symptomatic of any Action RPG, but that doesn't make us like it.
Answering the question of, "How much do I love retro RPGs?" is the ultimate test for how you'll receive Oceanhorn. It's a good starting point for what may become a franchise, and a marvel of compact gaming on mobile, but this translation to Xbox One leaves a bit to be desired. Mechanics are the weak spot, but trying to embrace the nostalgia, we found ourselves wondering if we love the memory of classic RPGs more than the reality of recreating them for modern platforms. It's symbolic of how much we've all matured as gamers, and yet there's a thriving market for retro titles that will eat up any chance to be reminded of the games of their youth. In that sense, we have to judge Oceanhorn as a success but while it deserves a spotlight and center stage on mobile, it's deservedly in the wings where console gaming is concerned.