Battleborn has something of an identity crisis, though you wouldn't think so by looking at the game. Visually, it hits all the notes it intends on hitting; it looks like something you'd see out of a Saturday morning cartoon, though one with some mild swearing involved. It's not a violent game; though you'll do more than your fair share of killing, it's entirely bloodless and played for comic effect. Think of the droids from the Star Wars prequels, who somehow find time to express their disappointment at being destroyed. In terms of environments, Battleborn does an admirable job of creating a diverse series of worlds upon which its legions of heroes make war. The Battleborn themselves appear ready to make their collective debuts on toy store shelves (and at conventions via eager cosplayers), and the art style remains consistently light throughout.
Most of Battleborn's personality comes through in the sound department. Its soundtrack marries zaniness with science fiction and space opera to decent effect, though I won't find myself racing to purchase it any time soon. Sound effects are great, with each of the Battleborn's abilities having an appropriate auditory accompaniment and the complete lack of any uncertainty when it comes to whether or not you've hit your target. Another effect that I find endearing is the flapping of fabric you hear when your character goes airborne for an extended period of time. Topping it all off is some decent voice work, though the script certainly doesn't do it any favors.