Pac-Man and the Ghostly Adventures retains the look of the new television show; it's colorful and full of personality, though much of the charm is extinguished by the voice acting. If you've seen these kinds of 3D animation, you'll have a good idea of what to expect from this game. Environments are almost painfully standard of the genre. Ice? Fire? Slime? Urban? Check, check, check, check. Luckily, the enemy types vary things up a bit. Ghost types are color-coded, which is a telegraphing tool; you'll know exactly the kinds of attacks that each ghost will pull off. Pac-Man assumes a number of different forms over the course of his adventure, and many of them are adorable. Perhaps my biggest complaint about the visuals is that there's too much empty space.
The first thing you'll hear in Pac-Man and the Ghostly Adventures is the classic Atari music that signals the beginning of each game of Pac-Man...then it jumps immediately into a guitar/synthesizer soundtrack that is as bland as anything I've ever heard. Certain sound effects are held over from the early days of video gaming; each time Pac-Man chomps, there's an audible "awokk!" Every time a ghost gets scared, that classic sound starts up, only to be punctuated each time a scared ghost is eaten. Voice acting is very Saturday morning, but it's really annoying. Pac-Man sounds like Naruto, and his bumbling ghost buddies sound like wimps. Maybe it's a generational thing, but I didn't really care for it.