Being someone who uses his Nintendo 3DS without the 3D effect almost all the time, I don't miss it in this 360 version. Resident Evil: Revelations is a decent looking game overall, but it's a far cry from Resident Evil 5, which is still the best-looking game in the series. I suppose it's the little things that make the difference: while this game lacks the superlative lighting and gore effects of Dead Space, it goes for more subtle scare strategies. Creatures are just there most of the time; while the enemy models are gruesome and creative, there is a lot of copy pasting. Death animations are canned, which is disappointing. While the Queen Zenobia is a unique setting for the series, the style has been done better by other games. My biggest gripe with the visuals comes to light when your character is seriously injured. The color drains from the screen and an annoying bloody border covers much of the screen. So in closing, Resident Evil: Revelations is visually a fairly weak link.
If you judge a Resident Evil game's sound design without taking into account the inherent cheesiness of the subject matter and the approach taken to it, you're doing it wrong. Resident Evil: Revelations is more or less par for the course. Let's face it, fanboys: Jill Valentine and Chris Redfield aren't memorable heroes. This time around, the more memorable heroes are memorable for all the wrong reasons. Jill's British-Italian partner Parker Luciani is perhaps the most endearing of them, while Chris's partner Jessica Sherawat is perhaps the most asinine of all Resident Evil characters. She's a vapid, moronic bimbo whose idea of combat attire is more along the lines of something Lady Gaga would wear to the prom. And when she opens her mouth, she's drawing attention to either the fact that she's a hawt gurl or the supposed sexual tension between Chris and Jill. Groan. Monsters scream and vocalize just like they always have; I particularly like the ones who retain the personality of the doomed crewmembers.