Wolfenstein II: The Freedom Chronicles – The Amazing Deeds of Captain Wilkins fancies itself a more freeform experience than the episodes that precede it, but in truth, it’s probably the most restrictive of all of them. Stealth is possible in some sequences, but the prevalence of Lasergewehr-wielding armored soldiers render it more of a herd-culling option than anything else. And as I’ve mentioned several times over the course of my coverage,
Wolfenstein II suffers from severe balancing issues during its arena-style combat sequences. The lack of viable cover, high enemy accuracy, and almost-nonexistent damage feedback will have you reloading saves several times on end.
The Amazing Deeds of Captain Wilkins forgoes the narrative goofiness that provided Gunslinger Joe and Agent Silent Death with the ubersoldaten upgrades that B.J. received over the second half of The New Colossus. Instead, it goes with the quick and easy explanation that Captain Wilkins simply found the Battle Walker (here known as the Kampfwanderer) and is now using it against his enemies. This is by far the weakest of the upgrades; its mobility benefits during exploration hardly outweigh the fact that it’s an attention-grabbing liability in combat.