So what makes Break'em All so different? Well, the most notable difference is that you use your stylus to slide the paddle across the board. This change in the standard game mechanics makes you feel like you are more involved in the game's events than the simple tap left/right control scheme of the past.
The other difference is the ability to use power ups which are selected at the beginning of the game. Before starting off, you are asked to choose a series of power ups that will be available to you as you earn points. These power up choices include things like speed up your ball or slow it down, catch the ball or bounce it back in the same direction, increase your paddle size or shrink it (for more points per hit). At first I didn't see a whole lot of use in this system, but when I started using it, I found it to be a great way to clear a level faster and earn a higher rank.
Break'em All will have three gameplay modes: Tokoton, Quest and Survivor. Each of these modes are radically different, and offer various ways to play the game. So here is a brief description of each.