While I consider most of Fallout 4: Nuka-World
to be a missed opportunity in terms of quest design, the theming of Nuka-World itself is quite impressive. While the economy is driven by a hub marketplace in the center, the actual themed areas are mostly direct analogues to the likes of Frontierland, Tomorrowland, Fantasyland, and Animal Kingdom. Whatís more, each one has a particular problem that needs solving. Iíll leave that to you to discover, though.
Nuka-World features a bit too much open ground and ultimately lacks the sheer concentration of stimuli boasted by most theme parks, but since this is virtual space (and post-apocalypse, at that), thereís no need to fill every square foot of real estate with stuff. Its most creative setpieces involve a behind-the-scenes boat ride infested with Nukalurks, an idealistic glimpse into the "future" that feels lifted straight from Epcotís own Spaceship Earth, and a descent through the queue of Nuka-Worldís version of Big Thunder Mountain Railroad. Low points are where the theming gets comparatively lazy; a bothersome hedge maze is an unwelcome distraction, and the kidsí area lacks the artistic and thematic cohesion of the rest of the park.
One aspect of Nuka-World will assuredly appeal to Disneyphiles in particular. Radiant quests aside, a series of scavenger hunt activities seems to be kind of a wink to the hardcore fans who are big into finding Hidden Mickeys. Alas, it features nothing to compete with Sorcerers of the Magic KingdomÖ but thatís asking way too much.