Missions are also very much what you'd expect from a movie-based pinball table. Specific moments from the film are made to fit the pinball formula, with predictably successful results. Of course, you'll train with Hope, learn to control your ant buddies, and tangle with the villainous Darren Cross, a.k.a. Yellowjacket.
As stated, mission design is varied and diverse enough to keep you exploring. And that's something you'll need to do a lot of, as most of the playable space isn't really accessible from the beginning. But once you figure out how to do things like access missions, shrink, and get underneath the table, it's a breeze. Pinball is inherently extremely difficult, even without taking the element of chance out of it; human reflexes are generally not up to the task of keeping a game going for hours at a time. Still, every table has its difficulty curve; you need to figure out where everything is, and that will take a while.